- fix for DroidDos occasional crashes on GFX mode switches (i.e. in Ishar 3 at startup, or in Contrast demo by Oxygene) - its a dirty fix, but works...
- refactored UI, taken from DroidMac, with scrollable keyboard panels, easier GUI configuration (key sizes, etc.).
Friday, 15 July 2011
Sunday, 26 June 2011
Ahhh, and btw. got my Defy, and im not sure what they put exactly inside it, but ARMv7 comparing to my old LG Swift, wow, just wow.....
Saturday, 26 March 2011
Well, i'm still waiting for my Moto Defy. Also hectic days recently so had not that much time to play with this robot. But I did some steps towards WIP04. And here comes a very early, probably buggy, and just for brave souls build (apk only) that brings:
- support for vertical AND horizontal layouts (switchable in GUI settings, and you need to restart app to take it into effect, please note - that if horizontal/vertical is chosen, would be nice to hold phone properly/accordingly prior droiddos start :)),
- support for large DOS screen area, up to 640x400 (in horizontal), YES, finally its there :).
- in horizontal mode, central area of the screen can be used as mousepad,
- shrinked/paged modes can be switched now without restarting.
- filtering (smooth/sharp) can be switched without restart,
- rewrote some dosbox level screen copy stuff, so we may get some speedup here (as most of copying/resizing/cropping is done on OpenGL ES level now :)).
It's not yet finished, not much tested, may crash, etc. so be warned, but wanted to post it anyway, just to let you know this project is not dead :). I expect the more stable version to come within a week.
As usual, any feedback appreciated.
UPDATE: i played a bit with this build on my device, and it crashes badly really often, seems to happen on GFX mode switches (i sniff some leaks). Thus, if you are really eager to test it and dont mind crashes - got for it. If not, better stick to the previous build. In the meantime i will work on the fixes.
Friday, 4 March 2011
- ARMv7 build (fat binary, including support for both ARMv5 and ARMV7a) - maybe some performance improvements here??
- some experiments with optimization flags in general (-O3 instead of -Os)
- fixed "~" issue
- added larger Dos Window Area for tablets (600x450), but again , its still 320x240 but just upscaled to larger area, it will be helpful however for 320x240 games on larger displays.
File available here.
Wednesday, 2 March 2011
So here comes the next version that brings some enhancements/bug fixes:
- larger dos window area now works (tested on several WVGA and qHD devices, shots above)
- crash on every 2nd run is eliminated, assuming that you exit DroidDOS gently by using Options->Exit (and not Home, nor Back). Otherwise it is still there.
- added an Alert Dialog - when dosbox.conf is not present in /sdcard/dosbox.conf
- added some text indicators (in .,?! layout) on cycles and frameskip (assuming that you dont touch cyclesup/down in dosbox.conf :)).
So the next one will probably be WIP4 (mid/end of March). Some hints on what to expect:
- support for multiple keyboard layouts at the same time (i.e. tpad + dpad) - for larger screen devices
- support for larger dos window than current 320x240.
And speaking of which, the above ones: GalaxyTab (donated by Andreas), HTC Desire (Gingerbread 2.3, donated by Dave). Thanks guys!
Sunday, 27 February 2011
Friday, 25 February 2011
- "l" now works :)
- keyboard shall now work in games (there were problems especially with keypad + space/enter/escape). Now things like wolf3d or Doom shall work fine (with respect to keyboard, not general speed :))
- Android CPU load meter added, helps control cycles (i.e. too high dosbox cpu cycles level may overload the phone, and make the emulation to slowdown).
Tuesday, 22 February 2011
- recompiled with dynamic core support (M-HT dynamic ARMv4 core, as in Dosbox 0.73+),
- added dynamic core config to DOS options,
- picked some Pelya's SDL port updates (around OpenGL/SDL integration) - most of crashes shall be now eliminated,
- added special characters layout (including buttons for CPU cycles +/ and frameskip +/-)
- arrows, space and fire (enter) in DPAD layout will now auto-repeat on hold (for more arcade style games),
- some improvements in options menu (more cycles options, better button sizes, etc)
It can be downloaded from here (PL file hosting side). Non-polish D/L site will be posted later today.
Again, any comments appreciated.
Monday, 7 February 2011
- no hold button (that would result in multiple characters being typed on button hold) - will be fixed soon,
- no sound (speed :/)
- no dedicated ARMv7 build (for Nexus One, Droid, Defy, etc..) - also to be fixed soon
- occasional crashes.
- memory consumption is still kind of high (40-60MB of free RAM needed).
- no layout for special characters like ";,./()!? etc. - will be fixed soon.
Otherwise it seems to work quite nicely. Supports multiple screen sizes (configurable). Archive for download is here (Polish) or alternatively here: DroidDOS_wip2.b.06022011.zip
Please, read carefully an attached *_readme.txt file. It describes all the nice things about GUI and such. Any comments are welcome. Enjoy!
Supports HVGA and WVGA (configurable via GUI settings in Options).
PS. source code WILL BE released as soon as I do some polishing on it. So far my efforts were focused on making it work.
Tuesday, 1 February 2011
So its closer and closer. Some pictures from the works...
As you can see above (taken with ddms from my phone), there will be few input panes (Qwerty, for obvious reasons), T-Pad (Touchpad like), D-Pad (dpad arrows, and some handy buttons for more 'arcade style' games), possibly Shift (for shifted qwerty and some special characters). Also 2 types of dealing with larger screens. Paged (with moving window around the DOS screen, PL->PD buttons row will allow for 'sliding' this window in all directions), and shrinked (with hi-res screen basically shrinked to 320x240).
There will be some options menu, that will allow for setting sizes of buttons, configuring Dosbox emulator, etc.
Development is painfully slow now, as I have my priorites (job & family) :).
Saturday, 29 January 2011
- Settlers (although some problems with mouse in moving window mode),
- Battle Isle
- Might and Magic 6 (Swords of Xeen)
- Jack the Ripper
- Windows 3.1 (Chinese version)
- Executor (Mac emulator) and VMac
- Warlords 2
I still cannot make old DOS demo - Contrast by Oxygene to run on the device. But this might be due to more memory consumption. (I have LG GT540/Swift, 600Mhz + 256MB, with approx 60MB left).
So I'm afraid no .apk release by the end of this month. I hope to get mouse and paged/oversize mode running well by the end of next week, keyboard hold/autorepeat (as now you need to press button X times, i.e. the DPAD arrows) . Also implement configuring Dosbox itself with some nice UI, and restarts of emulation from the DroidDOS itself (without restart of the whole app). Once I got it up and running, WIP01 will be released to public :).
Expect some ddms screenshots in the next few days.
Friday, 21 January 2011
- support for mouse (I hope to get both the stylus touch mouse and touchpad like mouse simulation),
- support for onscreen virtual keyboard (with several switchable layouts).
- support for oversize screens (i.e. im targeting HVGA devices, that will have a 320x200 DOS window with 640x400 modes shrinked, or paged/tiled).
- pan window automatically following mouse (in oversize mode),
- configurable from DosBox app (RAM, CPU, cycles, oversize mode, button sizes, etc)
- memory optimizations.
- dedicated builds for ARMv5/6 and ARMv7.
- ► March (3)
- ► February (5)
- My adventure with computers started with 3D graphics design. I did that mostly as part of so called 'demoscene' activities, attending computer parties, submitting my works to various contests, etc.
Then I switched my gears to computer programming and completed MSc in compsci, doing the design works in parallel, and working in the marketing dept for one of the biggest B2B software houses in Poland at that time - ComArch SA.
When I graduated - i moved to Motorola Solutions Inc (then simply Motorola Inc) - where i work as System Architect on mission critical public safety radio communication infrastructure.
I still play however with various other things, prototyping stuff, playing with porting emulators to Android, experimenting, learning all the time. See some links below...